Castle drachenfels warhammer
Unfortunately, the Skaven has got the same idea, with elite Stormvermin guarding each statue with their lives. To find the hidden treasure, the heroes realize they have to locate three ancient statuettes in the castle, and place them in alcoves at an altar in the middle of the artifact hall.
On top of that, our shortest hero, Bardin Goreksson, is also a native of the Grey Mountains (Karak Ziflin and Karak Norn to be precise) giving us an opportunity to explore his background a bit more as well. So it was really a no-brainer to send our heroes to investigate. And all that’s left of him is this enormous haunted castle in the Grey Mountains. According to some, at the peak of his power he even rivaled Nagash, the Great Necromancer. We wanted to capture the feeling of going into the dark to explore, finding treasures and artifacts – as well as lethal booby traps other dangers.īackground-wise, the story of The Great Enchanter is a great ghost story of its own, as a particularly mysterious character from Warhammer lore. The dungeons were inspired by old adventure movies.
The feeling of delving further and further into the castle to find secret areas, and seeing the castle become more and more worn and broken as you go. The castle itself was inspired by old castles in general but especially by older French castles. We read the role-playing adventure to get inspiration and ideas. Having three events in one level (Summoner's Peak) was also an attempt to try something new, to expand the functionality we used in Well Watch.ĭrachenfels also featured a brand new, unique art style for Vermintide, something that was clearly different from the rest of the game. It’s a mechanic that was supposed to promote co-op, with the group having to stick together to see the way forward. We also wanted to try to get something that changed gameplay and made the gaming experience different, so we introduced Darkness. On top of that, many of us were familiar with the book about Drachenfels and we felt it was different from what we had done before. It became a kind of sneak peek to other parts of the Warhammer world, outside the cities of Reikland. The Grey Mountains are not that far away so it felt sensible to go there.
We saw it as an opportunity to stretch our legs a little bit, since the game usually takes place in and outside Ubersreik. I was part of the team developing the environment of Castle Drachenfels for Vermintide: End Times, and for its second incarnation in Vermintide 2.ĭrachenfels was the first DLC with brand-new level design for Vermintide. Hi, my name is Sara, and I am part of the Level Art team here at Fatshark.